07.10.2010

World of Crawford

Recently, the well-known game designer and theoretician Chris Crawford started offering webinars about interactivity. We decided that this would be an excellent start for our students at here at Cologne Game Lab to dive into the theory and academic discourse of game design. We contacted Mr. Crawford and just yesterday, he delivered his webinar.

It was an overwhelming success! Mr. Crawford is well-known for his charming, spectacular and inspiring speeches. We have all seen his legendary Dragon Speech from GDC 1992. But experiencing him live, even though it was through a webcam, went even beyond that. He touched upon many points he already hinted at in his books but the webinar presented them as a compelling, condensed argument and established relevance to more modern developments in the games industry. There were plenty of opportunities to ask questions. Actually almost half of the time was spent on questions. We were floored by his ability to spontaneously deliver surprising and funny arguments on just about any topic.

Of course that doesn't mean we all agree to everything he said. Crawford's ideas represent just one point of view on videogames and it's entirely possible to construct very different game design philosophies. However, understanding his approach is extremely useful to discover blind spots many game designers take for granted. Those blind spots have the potential to put them into a creative dead-end - a constantly increasing danger in the games industry. The webinar was the start of an epic discussion on the very same evening and it will continue to provide us with food for thought for many more discussions to come.

Thank you Mr. Crawford! You are awesome. Please continue with your work. We need more people like you.

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