Gluko + Lennon - Made by Chimpances and Bunnies...
Argentinian animation shop L'Orange Gutan recently presented the prototype for an amazing new animation series called "Gluko + Lennon". As we look at todays vital animation scene, we find a lot of inspiration for our nonlinear projects and as you can see here, not only in terms of audiovisual design! Tomas Dieguez kindly answered some of my questions and made clear that these guys truly follow the good old DADA way...
First - can you tell us a bit about L`orange Gutan?
Tomi D: L'Orange Gutan is a content production company formed by chimpances and bunnies. So bananas and carrots are all they need to aknowledge hi end results, as you can see. They are thousands and the population keeps growing without any paperwork. Sometimes it get smelly, that's true, but that's when "Bubbly Friday " comes in tone: L'Orange Gutan is filled up with soap and water and music and the employees do the rest. These animals used to work in advertising and now they want to do something that actually can be helpfull form someone.
You used 2D techniques as well as 3D animation, puppeteering etc.. Could you shortly explain the process of developing and producing gluko + lennon?!
Tomi D: The word "Chaos" is very familiar to LOG crew. We feel really comfortable swiming in the high waves of chaotic misunderstanding. But I will try to get some highlights out for you. First, of course, the script. The script is mostly recomended and it should give us all the clues for us to solve any problems that can emerge from the depth. If there are doubts, an amazing hand drawn storyboard should be enough. Then, the voices. Voices and acting are very important and gives the tone of it all. So be sure there's some one on the crew that had already worked with actors, they are mean and will be always trying to make you stumble with stupid ideas. So smile, and pretend they are saying something genious, then edit what you think is best. This are mainly two very important issues to develop Gluko & Lennon. Of course you have all the other things you may know: illustration, music, riggin, animation, textures, art direction, etc..
The whole setup of gluko + lennon is quite radical. Whom are you adressing with this series and will it be distributed via internet or are you focusing the classical TV universe?
Tomi D: We dream about Cartoon Network that has allways been pushing the boundries of cartoons. We think G&L is radical but not aggresive nor violent. So we are addressing it to either kids or grown ups, or both together. Cool 35 years old dads who loves good music and art, and his little 8 years old that loves the shapes and the sounds and the characters...
In terms of character design and animation (also the sound design) there are many aspects that remind of video games! Do you see relations and inspirations that come from the games yourself?
Tomi D: It's all just a fake, our main goal is toa achieve a game from it...this is the final goal. The series are just necesary, you know. For me is the same process to create a game than a series or a movie. You have to create this whole backing universe that gives the game some sense of depth and so with the series. So if you want to develop some idea for the game, your welcome!
How is the current state of the project? Are you looking for funding? Any ideas of bringing the linear format into the non-linear world?
Tomi D: Money money money...come to daddy...yes, we are in conversations with some networks, hopefully they will make it happen. And no, we have not been thinking about the nonlinear world yet, but as I told you before, we are all ears!
Prof. Bj├Ârn Bartholdy ist Mitbegr├╝nder des Cologne Game Lab an der FH K├Âln und lehrt an der K├Âln International School of Design audiovisuelle Gestaltung. Davor leitete er das Department "Virtual Design" an der Filmakademie Baden-W├╝rttemberg und f├╝hrte die Design Agentur "cutup" als Gesch├Ąftsf├╝hrer. Bartholdy ist Vorstandsmitglied von "Eyes & Ears of Europe", der europ├Ąischen Vereinigung f├╝r Design, Promotion und Marketing der audiovisuellen Medien.