The team of Pixelbeschleuniger is developing an adventure game called “Charlie & Morty – Die Mutlichtprüfung”, which deals with the topic of grief. When a loved one dies, whether after a long and serious illness or due to a sudden misfortune, the bereaved often feel left alone. If there are children in the immediate vicinity, many adults feel overwhelmed, as they often do not know how to deal with the topic of death themselves. With this game the team wants to create a basis to impart knowledge and stimulate a dialogue so that parents and also children learn to talk about death together and to process it. The project is funded by the Film & Medienstiftung NRW and has already received concept funding in 2019. The founders are Carmen Johann & Fee Bonny.
Local Paper Small Town is a 2-player cooperative puzzle game. In it, two players form a team as one player explores a beautiful paper town with the help of VR goggles and the second player solves puzzles with the help of a newspaper.
The physically based puzzle game Derpy Conga by the team Giant Door is a colourful casual game, which is also quickly accessible to less experienced players thanks to its intuitive gameplay. Players must collect their lost friends, take them by the hand and bring them all to safety. The more friends join in, the more difficult it becomes to control the chain of figures. Only those who leave no one behind can win.
In HEART_DRIVE, you will assume the role of J08-N, an artificial intelligence sent on a dinner date with an unassuming stranger to prove its ability to blend into human society. Using a keyboard, you can type the sentences J08-N will speak and watch events unfold in the game’s branching narrative with three different endings.
Will you win the heart of your date or expose your true nature?
Impakt is a game studio with a philosophical approach, aiming to transmit values through games that will create a positive impact on society. The current project, called Zero Damage, is an action-narrative driven cooperative game in which players have to save innocent people and restore peace in a war-torn planet. The message of the game is primarily transmitted through the game mechanics, in which players have to use non-violent actions to change the course of the conflict. The narrative unfolds, adding a layer of depth, and all the characters, locations, countries have a deep meaning. Even though the narrative will be told through action, the story presents an invitation for the player to know more about the game universe. The target platforms of Zero Damage are mainly Xbox, PS4, and Switch with a portable version for PC.
As one of the first teams who prevailed with their project in the first round of applications for the Cologne Game Incubator, the already-founded Studio Ludopium was working on the final version of their rhythmic puzzle platformer “Isometric Epilepsy”, later renamed Vectronom, when they joined the Cologne Game Incubator. In this game, the level structure and backdrop visuals shift according to the rhythm of the game music. The colourful graphics in coordination with the driving music and the high tempo challenge the player’s reflexes and spatial perception. In 2018, the team was awarded second place in the category “Best Young Talent Concept” at the German Computer Game Awards for this project. Additionally, Ludopium was awarded “Best Game” at the Indie Arena Booth 2018 and the “Best in Play” award at GDC 2019.
Maggese is the Italian word for fallow, and it’s a group of developers willing to experiment with the almost uncultivated land of non-fun games. They aim to grow meaningful narrative experiences that go beyond fun and cover the emotional spectrum of quality entertainment media. Maggese is open to any kind of collaborations and exchanges with similar or different realities that share the same spirit of discovery and independence. The members are Dario D’Ambra, Giorgio Carlino and Nina Kiel.
|SLOW BROS. |
SLOW BROS. is a small indie studio based in Cologne, Germany, dedicated to thoughtfully bridging analogue and digital worlds in the form of interactive experiences. It was founded in 2015 by long time friends Onat Hekimoglu, Ole Tillmann, Fabian Preuschoff and Daniel Beckmann. The studio member’s diverse backgrounds including video game production, filmmaking, carpentry, apparel, and illustration give them a unique skill set with various applications, from games, to VR-experiences and even art installations. During their time in the Incubator, the studio conceived of their first full-length video game Harold Halibut, a stop-motion adventure game made entirely out of craft materials like wood, clay and metal.
Super Catboy is about a genetically manipulated tomcat, who has given his creator and now wants to thwart his sinister plans for world domination. The level based game is kept in the 16 bit style of the 1990s and mixes elements of a jump and run with a beat ’em up. The player runs, jumps and shoots through colorful 2D levels in constant battle with the mad scientist’s dog people.
Jessika by TrieTire Games deals with the murders of the National Socialist Underground (NSU). The player is a nameless Hacker who gains access to a secret database of the NSU. There he follows the development of the fictitious NSU member Jessika and dives into the entanglements of authorities, politicians and right-wing extremist groups.
The XRNAUT Yacht Simulator is a highly realistic VR simulator for larger sport boats. It has been specially developed for training and educational purposes, but can also be used for events or for marketing purposes. The simulator system consists of software, special yacht hardware and the VR glasses. The VR-glasses generate a complete 360° all-round view of the surroundings. They allow three-dimensional vision and much better estimation of distances and speeds than on a screen. What is unique about this system is that despite the VR glasses, the yacht is steered by real yacht components.