The 11th International Conference on the Art, Technology and Theory of Digital Games is a three-part event. The first parts took place in November 2020 and July 2021 as a digital conferences that included the Young Academics Workshop, several summits, and international Keynote speakers.

In November we present the Media Education Summit and the Immersive Gaming / Cultural Heritage Summit. Besides that, we have a lot more surprises and highlights planned for the November-edition.

The conference is again co-organized and co-hosted by the Cologne Game Lab (TH Köln) and the Department for Media Culture and Theater (University of Cologne).

For further information, please go to
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