The Migrants’ Chronicle project is a collaboration between the Cologne Game Lab TH Köln, the Faculty of Humanities Education and Social Sciences of the Luxembourg University, and the Humanities Center of Carleton College.

The goal is to create a digital educational game about migration, and the pilot project is related to the  Luxembourgers who migrated to the United States in the 19th century.

The main use of the game is planned to be in schools and museums. Its aim is to pass on the memory of Luxembourg’s emigration to young people, ages 11-13. 

The educational goal consists in questioning young people. We discovered that they have considerable knowledge of the past. However, this knowledge is not based on school learning but on entertainment games. Conversations with teachers have revealed that many of them see the need to increase students’ participation and interest in their courses. They are eager to stimulate young people’s curiosity about history. However, they cite the lack of appropriate tools to accomplish this. By taking the example of emigration to the US and using a serious game, we want to transmit the remembrance of this forgotten chapter of our history. 

The first prototype of this digital game can serve as a template that can accept a variety of content of other historical and contemporary migratory waves.

The game is primarily intended for primary (grade 6), grammar, and professional school students (grade 7/8), ages 11-13 in a formal educational environment and in museums.  The immersive nature of the role play game also makes it suitable for school children with special needs. The bilingual game (L; EN) can be used in Luxembourg and in the US.

Educators may easily include our game in the school curriculum and museum educational programs. Teaching educators how to use our game will be an essential part of our project. In Luxembourg, this will occur as part of the continuing education of teachers and training sessions for museum educators. In the US, we will collaborate with specific museums and middle schools in Luxembourgish communities.

The historical research started in 2020, the development of the game started in 2021. The goal is to deliver a beta version of it in Summer 2022, to make a pilot educational impact evaluation. Then the game will be upgraded to a final version in 2023.

Project funded by the Oeuvre, Luxembourg