Development and evaluation of an innovative game-based preventive intervention for adolescents with increased risk for substance misuse and dependencies.
The goal of the project is to translate curricular content into engaging game mechanics on top of an educational roleplay gaming experience, which will blend the learning realities from school, home and job into an alternate reality setting. While the overall experience will include different kinds of media – videos, interactive infographics and audio, CGL´s research team will focus to explore and emphasize the motivational strength of games as highly effective learning medium thus empowering students to access complex topics. Students will be able to develop and extend skills for their future jobs more easily and intentional.
This project is funded by the Bundesministerium für Bildung und Forschung (BMBF)