In the 3rd semester of his studies, Sameh Aransa developed a cinematic trailer for his game prototype “The Fate of Darkness.” He created the main character, creatures, environment and transforming trees as a test for the game project. The cinematic was rendered entirely in Unreal Engine.

Software used:
Sculpting and asset creation: ZBrush
Modeling, rigging, animation: 3ds max
Texturing: Substance Painter
Scene creation, cloth simulation, VFX: Unreal Engine

More information on Sameh Aransa can be found on ArtStation and LinkedIn.

Game Trailer: