Bringing a virtual character to life is a complex task due to its creative and technical implications. Above all the character has to be emotionally believable. But how to achieve that? The students of the second cohort of the MA 3D Animation for Film & Games had to find their individual answers to this question. As a result, characters such as the lovely Lio, a mushroom that has set its mind on learning to fly, were created. Or Herman, who learns ballet in order to win over his beloved. Or Zeno, a cyborg of fish and machine, who wants to take revenge on the scientist who created him. And let’s not forget Greg Hunter aka The Nightmare, a serial killer with deer antlers (by Jay Girardi).
Lio, the Flying Mushroom
1st semester | Individual Projects | WT 2019/20
Virtual Character Creation
Daniela Frank 3D Artist [-> ArtStation Profile]
Herman, the Dancing Pirate
1st semester | Individual Projects | WT 2019/20
Virtual Character Creation
Jasmin Khaire 3D Artist [-> ArtStation Profile]
Zeno
1st semester | Individual Projects | WT 2019/20
Virtual Character Creation
Savish Uttam 3D Artist [-> ArtStation Profile]
Greg Hunter aka The Nightmare
1st semester | Individual Projects | WT 2019/20
Virtual Character Creation
Jay Girardi Animator [-> ArtStation Profile]