Roland Klemke is a computer scientist focusing on the technical side of game development including general and advanced game programming techniques, artificial intelligence, game physics, and cloud-based game architectures.
Education and Professional Experience
Roland Klemke is a researcher, teacher, and entrepreneur. Besides being a professor of Game Informatics at Cologne Game Lab, he is also a researcher at the Welten Institute of the Open University of the Netherlands, where he directs a group of multimodal learning experiences and leads national and international research projects. Additionally, Roland is CEO of Humance AG, a Cologne-based software development company specializing in mobile and web-based solutions.
Roland’s teaching includes subjects like game engine architectures, game development methodologies, game physics, and artificial intelligence for games. Research topics comprise augmented and mixed reality, multi-sensor architectures, serious games, game-based learning, gamification, mobile learning, web-based collaboration, and collaborative content production. He is experienced in the fields of software development, mobile & wearable solutions, and web-based systems. Until 2018, Roland worked as a professor of Game Design at Mediadesign Hochschule, i.e. the Mediadesign University of Applied Science in Düsseldorf, Germany. Until 2002, he contributed as a scientist at the Fraunhofer Society, to both national and international research projects. He received his degree in Computer Science in 1997 from the University of Kaiserslautern and a doctoral degree from RWTH Aachen in 2002. Roland is a member of GI, the Gesellschaft für Informatik i.e. Informatics Society of Germany, a fellow of the Interuniversity Center for Educational Sciences (ICO), and a fellow of the Dutch research school for Information and Knowledge Systems (SIKS).
General and Advanced Game Programming Techniques
Above all else, computer games are software programs with a high level of complexity and a high level of requirements as to their runtime behavior. A sound foundation of general programming techniques and their application to game development is thus crucial to the production of high-quality games.
Traditionally, AI in games and AI in real-life applications differ significantly: while games are optimized for entertainment (and thus only need to be perceived as intelligent), real-life applications need to deliver acceptable solutions to real-life problems. More and more we can observe that these two strands of AI have begun to merge. Within the game AI modules, we explore current trends and future developments of AI for games.
Many games rely on solid physical simulations to reach a high level of user acceptance for their look and feel. Whether it be the motion of vehicles, the response to collisions, or the deformation of materials according to forces: a believable reaction according to the laws of physics contributes to the perceived realism of a game.
Roland’s research focus is on personalized, context-sensitive ICT solutions in application fields such as serious games, mobile learning, technology-enhanced learning, knowledge management, and information retrieval. Roland is an experienced researcher and capable of modeling complex application architectures. He has a strong background in game-based learning, gamification, e-learning, knowledge management, mobile solutions, and web-based systems. He also has been responsible for a number of ICT projects in healthcare.
At the Welten Institute (Research Center for Learning, Teaching, and Technology) of the Open University of the Netherlands, Roland is responsible for national and international research projects in the TEL-Field. Research topics cover serious games, gamification, mobile applications, open and cloud-based architectures, emerging standards, and web-based collaboration with a focus on personalized, technology-enhanced learning. Roland leads the group of Multimodal Learning Experiences and is currently responsible for coordinating the research activities of Welten Institute related to the European research project WEKIT (Wearable Experience for Knowledge Intensive Training), which applies methods from wearable computing, augmented reality, and serious games to the field of knowledge and experience transfer.
Current Research Projects
For a complete list of all publications, please go here: