Innovative Solutions to Eliminate Domestic Abuse: The ISEDA Project
Guest Lecture: Ronja Breitkopf
CGL@gamescom 2024
The Migrants’ Chronicles: research project brings migration history to life
Border Zone - A journey into the history of the Cold War
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Study At CGL

The Cologne Game Lab's international research focus spans from art and technology to the theory of digital games in order to provide opportunities for interdisciplinary exchange and dialogue. Our conferences have brought together a diverse selection of experts from academia, science and research, economics, politics, and the game industry for talks and discourse.

To serve both up and coming talents and experienced professionals, Cologne Game Lab offers undergraduate and postgraduate studies as also several opportunities to study abroad, get in touch with the games industry or start own projects. Students from 45 nations study at the Cologne Game Lab. Worldwide, the institute maintains – in addition to the European ERASMUS programme – additional exchange agreements.

The Cologne Game Lab has a rich and varied tradition in publishing. Its printed, multimedia and digital publications have high standards in terms of content, design and communication. The publications cover all areas of teaching, research and further education in digital games.

Beyond traditional conference formats CGL´s research events are a playful platform for artistic, academic and scientific inquiry and dissemination. With exhibitions, installations, workshops and hackathons we bring together artists, scholars, business and the interested public to explore the capacity and future of our medium.

At Cologne Game Lab the understanding of research includes classic theoretical and applied studies (R&D) as well as scientific publications and public events. Our expertise includes the following fields: Education & Training, Game & Media Studies, Health & Psychology, New Technology & Mixed Realities, Art & Design and Transmedia Storytelling.

The second half of each semester serves the acquisition of practical media experience in interdisciplinary Collaborative Projects in cooperation with the students of the other specialisations, whereby the projects become more complex and demanding over time. These projects are presented in the end of every semester at the student showcase and exhibition.