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Peter Bickhofe
Game Programming | Rapid Prototyping
Andrew Brunton
Character Animation
Ilja Burzev
Motion Capturing l Project Mentoring
Alexander Daus
Creative Writing | Story Consultation
Waldemar Fast
Modelling | Animation
Pascal Floerks
Rigging (Full-Body and Facial)
Prof. Dr. Joachim Friedmann
Storytelling
Christiane Hütter
Storytelling | Interaction Design
Youngju Kim
Game Designer
Jan-Philipp Koch
Python Coding for Maya
Prof. Dr. Hartmut Koenitz
Narrative Design
Dirk Krause
Game Informatics | Programming
Anne Laaredj-Campbell
English
Sebastian Lüdke
Texturing | Offline Rendering
Krystian Majewski
Playing with Videogames
Prof. Rolf Mütze
Game Art
Zein Okko
Game Design
Magdalena Proszowska
Character Design
Jens-Peter Schliemann
Board Game Design
Carolin Schweizer
Character Concept
Andreas Suika
Game Designer | Creative Director
Sarah Ulzhöfer
Game Arts
Cyril Voiron
Executive Producer
Maja Weber
Game Arts
Prof. Markus Wiemker
Game Design
Prof. Sophia Zauner
3D Animation | Film & Non-linear Media
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TH Köln
University of Applied Sciences

Cologne Game Lab
Schanzenstr. 28
51063 Köln – Germany