Maja Weber is a freelance 2D/3D digital character artist and hobby writer who specializes in creating characters from written or painted concepts, modeling, texturing, body and face rigging, animation, and integration into game engines. She is also very interested in motion capturing techniques, both for capturing the body and the face, as well as 3D scanning techniques for digitizing real people as playable 3D characters. With a focus on video games, she therefore also works with game engines such as Unity and Unreal Engine, in addition to the programs Maya, ZBrush, Substance for modeling, texturing, and animation, and XSens and Faceware for motion capturing.