Clash of Realities Conference
The Clash of Realities international research conference on the art, technology, and theory of digital games provides the opportunity for interdisciplinary exchange and dialogue. Since 2006, the artistic-academic research conference has brought together a diverse selection of experts from academia, science and research, economics, politics, and the game industry to Cologne for two days of talks and discourse. Participants discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spread of games literacy.
The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place every year since 2015. Its concept and program layout is developed in close partnership with the Institut für Medienforschung und Medienpädagogik of TH Köln – University of Applied Sciences, the ifs internationale filmschule köln GmbH, the Institut für Medienkultur und Theater of the University of Cologne, Electronic Arts and AG Games. The target audience of this English language conference includes game developers, humanists, social scientists, specialists in education and media, up-and-coming creative talents, students, and all those interested in and excited by digital games.
Since 2018 the conference has expanded its network and collaborated with the A MAZE. / Berlin – International Games and Playful Media Festival as well as the Quo Vadis game development & business conference, both integral parts of gamesweekberlin.
The 11th International Conference on the Art, Technology and Theory of Digital Games was the first one that was co-organized and co-hosted by the Cologne Game Lab (TH Köln) and the Department for Media Culture and Theater (University of Cologne). The three-part event took place in 2020 & 2021 as a digital conference that included the Young Academics Workshop, and international Keynote speakers. The 12th edition of the conference was held directly after, in November 2021 – online and on site.
The 13th International Conference on the Art, Technology and Theory of Digital Games will be back in the fall of 2022. Please save the date: September, 28-30!
For everyone who wants to join us for the 13th edition of the conference, detailed information on program and speakers will be published later this summer. You are also very much invited to contribute to the conference by answering one of our Call for Papers.
13th Clash of Realities 2022
November 28-30 | digital & on-site