Clash of Realities Conference

The Clash of Realities international research conference on the art, technology, and theory of digital games provides the opportunity for interdisciplinary exchange and dialogue. Since 2006, the artistic-academic research conference has brought together a diverse selection of experts from academia, science and research, economics, politics, and the game industry to Cologne for two days of talks and discourse. Participants discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spread of games literacy.

The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place every year since 2015. Its concept and program layout is developed in close partnership with the Institut für Medienforschung und Medienpädagogik of TH Köln – University of Applied Sciences, the ifs internationale filmschule köln GmbH, the Institut für Medienkultur und Theater of the University of Cologne, Electronic Arts and AG Games. The target audience of this English language conference includes game developers, humanists, social scientists, specialists in education and media, up-and-coming creative talents, students, and all those interested in and excited by digital games.

Since 2018 the conference has expanded its network and collaborated with the A MAZE. / Berlin – International Games and Playful Media Festival as well as the Quo Vadis game development & business conference, both integral parts of gamesweekberlin.

Find out more here

Clash of Realities
10th international research conference on the art, technology and theory of digital games
International Research Conference on the art, technology and theory of digital games
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