Clash of Realities Conference
The Clash of Realities international research conference on the art, technology, and theory of digital games provides the opportunity for interdisciplinary exchange and dialogue. Since 2006, the artistic-academic research conference has brought together a diverse selection of experts from academia, science and research, economics, politics, and the game industry to Cologne for two days of talks and discourse. Participants discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spread of games literacy.
The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place every year since 2015. Its concept and program layout is developed in close partnership with the Institut für Medienforschung und Medienpädagogik of TH Köln – University of Applied Sciences, the ifs internationale filmschule köln GmbH, the Institut für Medienkultur und Theater of the University of Cologne, Electronic Arts and AG Games. The target audience of this English language conference includes game developers, humanists, social scientists, specialists in education and media, up-and-coming creative talents, students, and all those interested in and excited by digital games.
Since 2018 the conference has expanded its network and collaborated with the A MAZE. / Berlin – International Games and Playful Media Festival as well as the Quo Vadis game development & business conference, both integral parts of gamesweekberlin.
The 11th International Conference on the Art, Technology and Theory of Digital Games is the very first that is co-organized and co-hosted by the Cologne Game Lab (TH Köln) and the Department for Media Culture and Theater (University of Cologne). It is a three-part event: The first two parts took place in November 2020 & July 2021 as a digital conference that included the Young Academics Workshop, several introductions into the summit topics, and international Keynote speakers.
The research conference provided a virtual space for an interdisciplinary exchange of ideas. Experts from the academy, science and research, economics, politics, and the game industry addressed pressing issues concerning artistic design, technological development, and economic aspects of the game industry, as well as learning opportunities through digital games.
Part III will be presented online in November 2021 via Vimeo. The conference is again co-organized and co-hosted by the Cologne Game Lab (TH Köln) and the Department for Media Culture and Theater (University of Cologne).
11th Clash of Realities 2020
Part I | November 18-19, 2020 | all digital
Part II | July 7-9, 2021 | all digital
Part III | Planned for November 17-18, 2021
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12th Clash of Realities 2021
November 19, 2021
Find out more here.