Clash of Realities Conference

The Clash of Realities international research conference on the art, technology, and theory of digital games provides the opportunity for interdisciplinary exchange and dialogue. Since 2006, the artistic-academic research conference has brought together a diverse selection of experts from academia, science and research, economics, politics, and the game industry to Cologne for two days of talks and discourse. Participants discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spread of games literacy.

The Clash of Realities conference is hosted by the University of Applied Sciences of Cologne (TH Köln) and has taken place every year since 2015. Its concept and program layout is developed in close partnership with the Institut für Medienforschung und Medienpädagogik of TH Köln – University of Applied Sciences, the ifs internationale filmschule köln GmbH, the Institut für Medienkultur und Theater of the University of Cologne, Electronic Arts and AG Games. The target audience of this English language conference includes game developers, humanists, social scientists, specialists in education and media, up-and-coming creative talents, students, and all those interested in and excited by digital games.

Since 2018 the conference has expanded its network and collaborated with the A MAZE. / Berlin – International Games and Playful Media Festival as well as the Quo Vadis game development & business conference, both integral parts of gamesweekberlin.

The 11th International Conference on the Art, Technology and Theory of Digital Games is a two-part event. In November 2020, we started with a digital conference that included the Young Academics Workshop, several Summit Presentations, and international Keynote speakers.

The discussion will continue in July 2021 at the TH Köln and the University of Cologne – as the 11th edition is the very first that is co-organized and co-hosted by the Cologne Game Lab (TH Köln) and the Department for Media Culture and Theater (University of Cologne).

Part I | November 18-19, 2020 | all digital
Part II | July 7-9, 2021 | all digital ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­

Find out more here.

www.clashofrealities.com

Clash of Realities
10th international research conference on the art, technology and theory of digital games
International Research Conference on the art, technology and theory of digital games
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