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Emily Grace Buck (2019): Working in Kognito – Creating Narrative for Health Simulations
Alexander Carôt (2017)
Fabian Erlinghäuser (2017)
Gerald Farca (2017) – The Video Game Dystopia: Strategies of Persuasion and Player Involvement
Seth Giddings (2018)
Imke Fehrmann (2019): “Animation, Social Engagement & Jugaad”
Patrick Gladys (2020): Natural Environment Art – Foliage Creation
Sabine Harrer (2019): Plantations of Play – Colonial Botony in Videogames
Auriea Harvey & Michaël Samyn (Tale of Tales) (2018): “Video Games are not Games”
Celia Hodent (2017): Introduction to UX and cognitive science in game design
Jussi Holopainen (2018): Game Design Research
Job, Joris & Marieke (2019): ´storytelling, characater animation – finding weird ideas´
Hartmut Koenitz (2018): Enabling Discourse in the 21st Century – Narrative Representations of Complexity
Lutz Koepnick (2017)
Benedikt Kraus (2018): History of E-Sport and current evolutions
Martin Lorber (2018)
Arne Ludwig (2018): Virtual Reality
Frans Mäyra (2018): Meaning and Agency in Game Cultures
Sebastian Mittag (2018): Studio Fizbin – Project & Studio Presentation
Bernard Perron (2017)
Tom Putzki (2017)
Thomas Rössig (2019): What we do at Flying Sheep
Stephan Schwingeler (2019)
Steffen P. Walz (2018): As If: That tricky (But Hopefully Rewarding) Relationship Between Games & The Digital Landscape
Marc Wittmann (2018): Time Perception
Thomas Friedmann
Michael Liebe
Annika Mette
Renate Schmidt
Nicolas Gabrysch
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TH Köln
University of Applied Sciences

Cologne Game Lab
Schanzenstr. 28
51063 Köln – Germany