Patrick Gladys began his career at Crytek where he contributed to projects like Crysis 3, Ryse: Son of Rome and others. In 2015 he joined DICE in Stockholm to work on the visually acclaimed Star Wars: Battlefront. After completing Battlefront 2 he moved back to Germany for the ambitious Star Citizen at Cloud Imperium Games – building procedural content like planets, caves and materials. Patrick enjoys creating natural environments including foliage and likes to share his knowledge on various platforms like 80.lvl or Gumroad.