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  • About
    • Institute
    • Faculty & Staff
      • Professors
      • Lecturers & Researchers
      • Staff
    • Advisory Board
    • Campus Life & Networking
      • Clash of Realities
      • Dutch Hour
      • Student Showcase & Exhibition
      • Global Game Jam
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    • Cologne Game Incubator
      • About the Incubator
      • Teams
      • Incubator Alumni
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  • Study Programs
    • Undergraduate
      • B.A. Digital Games
    • Postgraduate
      • M.A. Digital Games
      • M.A. Game Development & Research
      • M.A. 3D Animation for Film & Games
      • Collaborative PhD Programs
      • Cologne Game Incubator
    • InfoHour
    • APPLICATION
    • Partners
      • Exchange Universities
      • Academic Partners
      • Industry Partners
      • Institutional Partners
      • Friends of CGL e.V.
    • Student Workgroups
    • Student Projects
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    • Research @ CGL
    • Conference “Clash Of Realities”
    • Projects
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  • Sebastian Lüdke
  • Pascal Floerks
  • Anne Laaredj-Campbell
  • Carolin Schweizer
  • Prof. Dr. Joachim Friedmann
  • Prof. Rolf Mütze
  • Tim Squyres
  • Magdalena Proszowska
  • Prof. Dr. Hartmut Koenitz
  • Sarah Ulzhöfer
  • Jens-Peter Schliemann
  • Prof. Markus Wiemker
  • Peter Bickhofe
  • Christiane Hütter
  • Ilja Burzev
  • Zein Okko
  • Cyril Voiron
  • Krystian Majewski
  • Alexander Daus
  • Jan-Philipp Koch
  • Waldemar Fast
  • Maja Weber
  • Dirk Krause
  • Podcast: 10 Jahre Cologne Game Lab (DE)
  • Blog: Jessika – CGL Alumni published their first game
  • Youngju Kim
  • Andrew Brunton
  • Alexander Carôt (2017)
  • Gerald Farca (2017) – The Video Game Dystopia: Strategies of Persuasion and Player Involvement
  • Fabian Erlinghäuser (2017)
  • Bernard Perron (2017)
  • Lutz Koepnick (2017)
  • Tom Putzki (2017)
  • Martin Lorber (2018)
  • Celia Hodent (2017): Introduction to UX and cognitive science in game design
  • Steffen P. Walz (2018): As If: That tricky (But Hopefully Rewarding) Relationship Between Games & The Digital Landscape
  • Marc Wittmann (2018): Time Perception
  • Auriea Harvey & Michaël Samyn (Tale of Tales) (2018): “Video Games are not Games”
  • Frans Mäyra (2018): Meaning and Agency in Game Cultures
  • Arne Ludwig (2018): Virtual Reality
  • Sebastian Mittag (2018): Studio Fizbin – Project & Studio Presentation
  • Hartmut Koenitz (2018): Enabling Discourse in the 21st Century – Narrative Representations of Complexity
  • Benedikt Kraus (2018): History of E-Sport and current evolutions
  • Seth Giddings (2018)
  • Jussi Holopainen (2018): Game Design Research
  • Sabine Harrer (2019): Plantations of Play – Colonial Botony in Videogames
  • Thomas Rössig (2019): What we do at Flying Sheep
  • Stephan Schwingeler (2019)
  • Emily Grace Buck (2019): Working in Kognito – Creating Narrative for Health Simulations
  • Job, Joris & Marieke (2019): ´storytelling, characater animation – finding weird ideas´
  • Imke Fehrmann (2019): “Animation, Social Engagement & Jugaad”
  • Patrick Gladys (2020): Natural Environment Art – Foliage Creation
  • The Bestowed City (ST 2020)
  • The Last Roll (ST 2020)
  • DELIVER – E (2020)
  • Daydreamer (ST 2020)
  • A month of Sundays (ST 2020)
  • @home between balconies (ST 2020)
  • Blue Spring (ST 2020)
  • Those Days (ST 2020)
  • Chickpocalypse (WT 2020)
  • Prism Soul (WT 2020)
  • Juggernaut Legacy (WT 2020)
  • Underground Berlin (WT 2020)
  • Out of the Mist (2020)
  • Future Box (WT 2020)
  • Outface (WT 2020)
  • Vive l’Execution (WT 2020)
  • Freakz (2020)
  • Local Paper Small Town (WT 2020)
  • Dough Nuts – Go nuts (2019)
  • Plantarium (WT 2020)
  • We Run (WT 2020)
  • Corruption (WT 2019/20)
  • ARhoy! (WT 2019/20)
  • Mirare (WT 2019/20)
  • The Side Effects of Being Human (WT 2020)
  • Blinded (2019)
  • What becomes of the Broken Hearted (ST 2019)
  • StarKillers (2018)
  • Flood Zone (ST 2019)
  • No Pen No Paper (2017/18)
  • Disintegration (WT 2017/18)
  • Distocean (WT 2017/18)
  • Where is everybody (2018)
  • Elementary (WT 2017)
  • In Memoria (WT 2017/18)
  • Twin Sprouts (2017/18)
  • Step (2018)
  • High Rise (2018)
  • Ted’s Quest (2018)
  • Boomin Joy (2017/18)
  • The Rapid Treasure Escape (2018)
  • Woodfarer (2018)
  • A Drop in the Ocean (2017)
  • Signify (2017)
  • TAST – The Alien Sphere Thing (2017)
  • Themple of Philae (2017)
  • Sunny (2017)
  • Line 451 (2017)
  • Airtime VR (2017)
  • Unlight (2017)
  • It wasn’t a love song (2017)
  • Ozomahtli (2017)
  • Build a Robot VR (2017)
  • Effy (2017)
  • Gridrunners (2017)
  • Pictures at an Exhibition (2017)
  • Renegade (2017)
  • Heart-shaped glasses (2017)
  • Final Cut (2017)
  • Trash Chicken (2017)
  • Fired! (2017)
  • Dear Brother (2017)
  • This is Only Human (ST 2017)
  • Mostly Sugar (2017)
  • Crimson Dinner (2017)
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  • IYNX (2017)
  • Lethe (2017)
  • Ruin Runner (2016/17)
  • Corp ID (2017)
  • YOU (2017)
  • Shell Shift (2016/17)
  • Dinner for SchmORCs (2017)
  • QR (2017)
  • Puzzlebility (WT 2016/17)
  • Gemini (2017)
  • Warena (2017)
  • Glowing Deers (2017)
  • Kyklos Code (2017)
  • Catboy (2017)
  • Peru Game Arts (2017)
  • Soulpieces (2017)
  • Umlautron (2017)
  • VR Chambers (2017)
  • Frontline (2017)
  • Thomas Friedmann
  • Michael Liebe
  • Renate Schmidt
  • Annika Mette
  • Nicolas Gabrysch
  • Jessika – Underneath the system (2018)
  • kunstr (2018)
  • NEAT – Art (2018)
  • No Brainer (ST 2018)
  • Onyx (ST 2018)
  • Shattered (ST 2018)
  • SKRP! (ST 2018)
  • Speed Cracker (ST 2018)
  • The mind: Heist (ST 2018)
  • The Noiseless Channel (ST 2018)
  • The Painter’s Perspective (ST 2018)
  • Urban Heat (ST 2018)
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  • A Normal Day: Kiosk Simulator (2017/2018)
  • Bowie – Journey of a bowerbird (2017/2018)
  • Luchador Dash (2017/18)
  • Scintillia (2017/18)
  • Tell me where (2017/18)
  • ThingamaBOB (2017/18)
  • The Little Prince (2017)
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  • inTentz (2016/17)
  • Monster Party Crasher (2016/17)
  • Rewolwe (2016/17)
  • Tea Shop (2016/17)
  • Hero (ST 2016)
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  • I looked at the Sky and saw two shooting stars but couldn’t come up with a wish (ST 2016)
  • In twitch no one can hear you left left left (ST 2016/17)
  • Oneironaut (ST 2016)
  • Pamuya (ST 2016)
  • Project MMM (ST 2016)
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  • Scotoma (ST 2016)
  • Son (ST 2016)
  • The ones we fight for (ST 2016)
  • The Toddler Connection (ST 2016)
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  • Way back | At the time | And now (2016)
  • WYSIWYG | Sector A23 (ST 2016)
  • Whisper (WT 2015/2016)
  • Elderfalls (WT 2015/16)
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  • Elegy (2015/16)
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  • Away with the Fairies (2015/2016)
  • Drawnes (2015/2016)
  • Dreams of Pan (2015/16)
  • In Alio (2015/16)
  • Justice Simulator (2015/16)
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  • Of Rule And Parley (2015/2016)
  • Pangea (2015/16)
  • Poardy (2015/16)
  • Prisoner (2015/16)
  • Two Nines Fine (2016)
  • You can’t go back (2015/2016)
  • You love life, I love death (2015/16)
  • 84 (2015)
  • A Breathtaking Flight (2015)
  • Aellion (2015)
  • Border Patrol (2015)
  • Heavenly Fort (2015)
  • idō (2015)
  • Loop The Loop (2015)
  • Love, Mummy and Daddy (2015)
  • Papair (2015)
  • Rabbits: The Dream Loop (2015)
  • Running North and South (2015)
  • The Golden Marlin (2015)
  • The Old Man and his Attorney (2015)
  • Touching Lights (2015)
  • Unclaimed Skies (2015)
  • Vocus Air (2015)
  • Wendigo (2015)
  • Code 7 (2015)
  • Heart of the Forest (2015)
  • Hero of Xeric (2015)
  • MiUWeI (2015)
  • NOUMENON (2015)
  • Polyguys (2015)
  • Spooky Friday (2015)
  • Swell Nobblers (2015)
  • Torn Apart (2015)
  • Triple A (2015)
  • YGGDRASIL (2015)
  • Outcasted (2014)
  • Around (2013)
  • BeatBounce (2013)
  • Harold Halibut (2013)
  • Magnet-O-Bro (2013)
  • The Ghost And The Witch (2013)
  • 39 (2012)
  • Game Of Drones (2012)
  • Squirrel And Bear (2012)
  • Khaleel Asyraaf Mat Sanusi
  • Podcast: Schule der Zukunft: Videospiele und außerschulische Lernorte (DE)
  • Theses
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  • Carmen Schneidereit
  • Feature: Cologne game developers receive innovation award for “Jessika”
  • Talk: Games und Wahlkampf
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For interview requsts and all other press related matters, please write an email to press[at]colognegamelab.de or contact Judith Abend directly:

Email:ja(at)colognegamelab.de
Phone:+49 221 8275 – 4058
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TH Köln
University of Applied Sciences

Cologne Game Lab
Schanzenstr. 28
51063 Köln – Germany