game studies – what, how, where?

Games are the most influential audiovisual expression and narrative form of digital culture. The currently emerging state educational offerings are therefore gaining artistic and cultural, but also scientific and economic significance, as was the case with film courses in the 20th century, for example. For the first time, this volume provides a comparative overview and simultaneously introduces the various fields of university teaching and research in the field of digital games: Game Studies, Game Design, Game Arts, Game Informatics and Technology, Game Economics and Production.