We are Studio Zweisiedlerkrebs, a small indie studio in Cologne. After several years in the industry, we now pursue our own vision. As a studio, we create impact games and immersive experiences. Our mission is to connect people and transfer knowledge through shared experiences. We operate at the intersection of media art, game design, and education. We work in classrooms, museums, and public spaces – whether with games, interactive installations, video mappings, or filmic works.
Team:

- Josefine Maier: Game Art & Game Design (@ironic_jo (Instagram) | @Josefine Maier (LinkedIn))
- Elena Wiener: Film, Media Design & Narrative Design (@elle_viennoise (Instagram) | @Elena Wiener (LinkedIn))
Contact:
- Website: www.studio-zweisiedlerkrebs.com
- Instagram: @studio_zweisiedlerkrebs
- LinkedIn: Studio Zweisiedlerkrebs
Studio Achievments:
- Awards & Nominations
- Winner – Video Mapping Festival Genius Loci, Weimar 2025 “Manufactura”
- Winner special prize of the jury – Video Mapping Festival Genius Loci, Weimar 2025 “Manufactura”
- Nominated – Creative Projects NRW 2025 “Merkmal: Radikal!”
- Nominated – Sächsischer Staatspreis für Design Vision Award 2025 “Merkmal: Radikal!”
- Public Talks
- PLAY Festival 2025 – “Take Care?! – Verantwortung und Sorgearbeit im Spiel”Gamescom 2025, Film and Media Foundation NRW & Creative NRW – „Medienkompetenz in Zeiten von Radikalisierung: Ein Multiplayer-Game als Lösung?“
- 2025 FLURFLIMMERN meets Kunstverein: MENTAL HEALTH, Dortmunder Kunstverein
- Mentoring Programs
- “Unternehmen Start” – Funding program for young entrepreneurs of the KKW of the Institut français Germany and the Goethe-Institut in France
Current Game Project:

MERKMAL: RADIKAL! is a digital co-op multiplayer learning game where multiple players must defend themselves against a far-right bot on a fictional social media platform with the help of simplified pen-and-paper role-playing mechanics. Players must work together and develop their skills to resist radicalization. However, their interactions and decisions can influence the radicalization of others — for better or for worse.
Merkmal: Radikal! was funded by the Film and Media Foundation and is currently in development.
Overview:
- Genre: coop-multiplayer serious game
- Target audience: teenagers, age 14-18
- Use case: workshops & school classes about media literacy & prevention of rightwing radicalization
- Target Platform: Browser, Server-based
Official Supporters:
- Tom Schildhauer: Programming
- Spieleratgeber NRW: Playtesting & media education
- Amadeu-Antonio-Stiftung: Didactic content on right-wing extremism
- Social Web macht Schule: Creation of media education materials to accompany the game