The proceedings of the first Games Technology Summit “AI in natural user interfaces” are online as open access! Many thanks to the authors and of course to the co-curators Martin Lorber, Prof. Dr. Sebastian von Mammen and Prof. Dr. Roland Klemke.
As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are currently pursued (scientific track).