On and On We Ran Away is a single-player adventure game intended to be developed for PC / Mac and the Nintendo Switch. It tells the story of Martine, a refugee, who fled from Kosovo to Italy when the Kosovo war started in the late 1990s. After becoming pregnant, Martine decides to reunite with her estranged family, whom she left behind at the beginning of the war.
The gameplay aims to be a calming experience focusing on dialogue and music mirroring the contemplative journey on the road. So far it consists of explorative sections with small puzzles. Additionally, future development will add the possibility to collect various items. These can be used to decorate Martine’s car or to trade for other desirable items like audio cassettes, which will unlock the full musical experience of the game.
On And On We Ran Away is an adventure game focused on strong emotional storytelling and dense atmospheric gameplay telling the story of a pregnant woman’s journey home to reunite with her estranged family.
Alexandra Petrus – 2D Art + Writing
Alex Boccia – Sound Design
Can Mert Bozkurt – Programming
Rüdiger Brandis – Project Management + Writing