“Baatar” is an atmospheric impact adventure game set in the world’s coldest and most polluted capital that aims to raise awareness for the fates of affected children and environmental issues all around the globe. It includes affiliate links to corresponding support organizations and lets the player experience a day through the eyes of two local children by following them on their journey through the never-ending smog of Ulaanbaatar, Mongolia.
Take a look into the terrifying reality that is the consequences of air pollution in Mongolia.
Lukas Keuter – Game Systems Designer
Elena Oesterling – Lead Artist
Kurt Rexrodt – UX / UI / Technical Artist
Tom Schildhauer – Systems Programmer
Nicole Schneiderwind – 3D & Technical Artist
Jan David Wasem – Gameplay Programmer