It tells the story of a game developer that suffers from chronic memory lost, who tries to cope with his disease by capturing memories in a game.
‘In Memoria’ lets the player explore a distorted game world inhabited by various memory bits and gives him some impression of how a person with memory losses may feel.
Genre: Exploration Game | Chamber Play | Puzzle
Moritz Pauli: Programmer
Anita Lautner: Artist
Petar Aleksiev: Artist
Olivier Haas: Sound Designer & Composer
Kilian Schmitt: Game Designer
Tristan Hantschel: Game Designer & Project Lead