InVector is a browser-based educational impact game targeted at European high school students in 7th to 9th grade, which will be used to enhance a school curriculum. The game aims to raise awareness about major vector-borne diseases that are at risk to spread into Europe, thus educating about the diseases and enabling the users to adapt their behaviour accordingly.
The game contains several minigames playfully teaching about the unique dangers of different disease vectors, and a disease constructor, which allows students to construct a custom vector-borne disease. Created diseases will be compared against existing diseases, which will then be presented to the users together with the best methods of prevention and protection.

An educational impact game about vector-borne diseases.

Kilian Schmitt – Lead/Design
Sabine Neuser – Design
Arthur Sliwka – Programming
Lisa Besse – Art

Gameplay Video