L.A.M.E. is a unique mix of different genres of gaming in an asymmetric local multiplayer setup. One player takes on the role of the attacker and plays a first-person shooter on the big screen while the other sets up challenges on a mobile phone.
The first-person player tries to destroy four generators in the level to eventually turn off the mainframe structure. At the same time, the defending player strategizes on their mobile phone, looking at the same level from a top-down perspective, placing and upgrading drones in the level and protecting their generators to protect their core.
Engage in a local asymmetric multiplayer experience!
Daniel Turner – Programming
Manuel Ott – Programming
David Wildemann – 3D Art
Gina Graf – Concept Art / Animation
Ozan Öztürk – Design
Rebecca Nöll – Design