Vernacular Architecture and the Perception of Safety and Community in Video Game Villages

This thesis investigates how integrating vernacular architecture into the game art production pipeline can improve pre-production efficiency and enhance players’ perceptions of safety and immersion within virtual lived-in spaces. The analysis involves theories from neuroarchitecture to establish how architectural elements influence brain activity and modulate emotional responses and mood. Finally, the thesis proposes a decision-making framework for designers and artists to accelerate world-building by examining how real-life communities adapt their dwellings, social structures, and economies to survive.

To test this framework, a virtual village was developed in Unreal Engine, set in a jungle environment inspired by Indonesian and Malaysian vernacular architecture. The project features two interactive houses containing a hot spring, spa, apothecary, dining area, and inn. The final outcome is a first-person PC demo that may also serve as a vertical slice for a complete game level.

Graduate: Iuliia Chesnokova | LinkedIn

Project Type: MA Digital Games – Thesis
Tagline: Building immersive game environments through the power of vernacular architecture

Genre: First-person walkable level
Plattform: PC
Software: Unreal Engine 5, Blender, ZBrush, Adobe Substance 3D.

Concept Art:

Finished Stills:

Demo-video: