In the first study phase – i.e. in the first and second semesters – all students acquire common basic knowledge and basic skills (Modules: Game Development Basics 1 + 2). From the third semester onwards, the students concentrate on a specialisation in the three focus areas “Game Arts”, “Game Design” and “Game Programming” (Modules: Core Elective 1 – 4). Students also get instruction in sound design (in semesters 1-4, and 6).
All students take modules in “Media & Game Studies” (Modules: Basic Media & Games Studies 1 – 3 / Intermediate Media & Games Studies 1 – 2) all over the study program. Within the focus area, the separate topic complex “Media Economics and Entrepreneurship” (Modules: Core Elective 1 – 4) addresses aspects of economic action in the field of today’s media production and distribution, in particular entrepreneurial action and project management.
The second half of each semester serves the acquisition of practical game literacy in interdisciplinary “Collaborative Projects” (Modules: Collaborative Projects 1 – 5), i.e. in cooperation with the students of the other specializations, whereby the projects become more complex and demanding over time. The topics of the projects are as follows: ludic games (semester 1), narrative games (semester 2), multiplayer games (semester 3), experimental games (semester 4), and impact games (semester 6).
Reflection & Community
The modules “Reflection & Community” (Modules: Reflection & Community 1 – 5) offer students individual support and advice on the one hand, and enable them to learn key social, communicative and interdisciplinary skills on the other. The BA students acquire new perspectives on the knowledge and skills acquired during their studies and at the same time gain experience which qualifies them for later positions of responsibility in industry or as lecturers or researchers. The modules include individual and group mentoring, the “English for Game Developers” courses, CGL´s guest lecture series, the interdisciplinary project week (Profil2), and CGL´s workgroups.
Exchange & Practice
In the fifth semester, students have the choice to expand their knowledge and skills either in a semester abroad, a self-initiated project or an industrial internship within the framework of the “Exchange & Practice” modules (Modules: Internship / Exchange Semester / Self-Initiated Project) and to try them out in practice.
Bachelor Project & Thesis
At the end of the program, students realize a BA thesis and project. The accompanying “BA Colloquium” ensures an intensive and individual supervision by faculty members as well as feedback by peers.