Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers
The close connection between playing and learning precedes the formation of human life in evolutionary terms. With digitalisation, it now reaches completely new qualities: computer games compete with the older narrative-audiovisual media such as theatre, film and television; touch and gesture control also initiate an embodiment of interactive play and thus learning experiences.
The volume pursues the question of how and why we learn with digital media and especially with serious games and exergames. Among the international contributors from theory and practice are Ian Bogost, Linda Breitlauch, Chris Crawford, Simon Egenfeldt-Nielsen and others, Henry Jenkins, Jörg Müller-Lietzkow, Rolf F. Nohr and Isabel Zorn.
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