Rexrodt, Sven. Creation of an Abstract 3D Character and Prototyping of a Holographic Live Mocap Stage Projection in Combination with a Theoretical Investiqation of the Human Interest in Holoqraphic Avatars.
Stampa, Timo. Developing Digital Humans – A Workflow for 3D Avatar Design and Analysis of Common Creation Methods.
ST 2020
Berlinger, Manuel. Game dialogue and its role in our perception of and social bonding with characters – Criteria for the composition, structuring, and presentation of dialogue for improved player engagement.
Weber, Maya. Aspects of engaging emotional game dialogue And the character creation supporting various ways of communication for an adventure game prototype.
Ulzhöfer, Sarah. Visual Storytelling in Game Environments – A study of environmental lighting as a narrative device and its creation in an adventure game prototype.
Correia, Alina. Theme Songs and Their Potential to Enhance the Player Experience and the Development of the Game Concept “The Odd Tales of Grunva and Sire”.
Mark, Balint. Big Mess (Double Degree at CGL/TH Köln & Enjmin/CNAM).