Modules

The curriculum of the Master’s program 3D Animation for Film & Games is divided into project and theory modules, while the module “Experience Assessment,” which covers the application process, precedes the program. In the semesters one to three, the strong project orientation of the program is apparent, as 14 out of a total of 22 ECTS per semester are accounted for by the project modules I – III.

In addition, students receive in-depth media theoretical and practical instruction in the modules “Animation in Film & Games: History & Theory I – III,” which include the respective seminar series on Media & Games Studies, Animation History, Methods & Tools, and Tutorials. The fourth semester is dedicated to the Master’s project as well as thesis, which culminate in a public presentation and a defense.

A special focus of the course is on design-oriented processes. Through the flexible semester structure, students are given creative freedom so that they can experimentally test, discard, and realize different ideas, approaches, and procedures.

Project I – III

Animation in Film & Games: History & Theory I – III

Master’s Project

Module Handbook:

The module handbook for students who started by 2024 can be downloaded here.

The module handbook for students starting 2025 onwards can be downloaded here.