Overview

Basic Facts:

  • 4 semesters (2 years)
  • Part-time (required attendance: Mondays all day and Wednesday evenings)
  • Language of instruction: English
  • Start: mid-September each year
  • Number of students per year: up to about 20 students
  • Tuition fees (on top of semester fees): 1.500€ (EU-citizens) / 2.500€ (non EU-citizens)
  • Registration Fee: 200€

Approach:

An essential characteristic of the MA “3D Animation for Film & Games” is the synthesis of practical and theoretical media teaching. The overriding aim of the course is to train a holistic artistic personality who has both professionalized artistic skills in the field of 3D animation and academic orientation knowledge that corresponds to the level of a postgraduate course. In addition, the graduates show a pronounced sense of responsibility for their role as media creators and also know how to reflect on the latter in terms of social and cultural aspects.

Practical orientation knowledge and doctorate:
On an artistic and practical level, the MA “3D Animation for Film & Games” reflects the shifting labour market reality of the media and cultural sector. New technological developments change work processes, create synergies between media forms and thus new job profiles. In order to help shape these change processes, students acquire expert knowledge in 3D animation, which they can use and adapt to productions in various media (film, games, immersive media). By dealing with questions of media theory, the students build up the necessary context knowledge that allows them to react flexibly to the changing labour market and, at best, to anticipate new trends.

In addition, a successful degree enables them to work in cultural administration or the academia as well as to do a doctorate in a related discipline.

Attendance time:
The MA 3D Animation for Film & Games is a part-time study program. During the lecture period students will attend 12 hours of seminars, lectures and mentoring sessions per week. These will take place on Mondays (all day) and Wednesday evenings. The self-study time varies, but students should plan for at least 12 hours per week to do their project work and to prepare for or follow up on classes.

Students are explicitly encouraged to pursue their career in the media industry while taking part in the program. Based on experience the working hours should, however, not exceed 24 hours per week.

Module Handbook:
The module handbook can be downloaded here.

Examination Regulations:
The examination regulations are available here (german only).

Contact:
study3d[at]colognegamelab.de