Most computer games – whether from a large publisher or a small independent label – treat their topics from a Western or East Asian perspective. Games from African countries, on the other hand, hardly exist. Carmen Johann, Jonas Zimmer and Rakibul Hasan Toor from the Cologne Game Lab, therefore support game developers in Sudan in cooperation with the Goethe-Institut Sudan.

Since 2017, workshops, game jams and exhibitions have been held on a wide range of topics in order to reflect a broad spectrum of the games culture and thus arouse the interest of participants such as designers, musicians, graphic artists, programmers and authors. This has resulted in the “Sudanese Game Collective – SGC“, which now has over 70 members.

This year, due to the Corona crisis, we decided to find a digital format in which an exchange can take place. For this purpose eight students of the Cologne Game Lab agreed to give workshops for the participants. A whole week full of exciting topics from game design, programming, narration and arts awaits our participants and we are looking forward to so much response.

Lecturers and topics:

Rugved Khandekar
LIVE OPS IN VIDEO GAMES – Maintaining Your Game’s Success

Lars Kalthoff
Writing Stellar Characters – Lessons Learned From Game of Thrones

Jan Krüner
Game Art -Self-learning and being pushed into the deep end of the pool

Joshua Astbury
Critical Video Game Design

Maurice Andreas
Level Generation – How to design randomness

Lucia Zhai
From Disney to beyond – a narrative journey into your creativity

Alexey Garmash
The art of pursuing Art – Learning curve for an Artist.

Tristan Hantschel
Affordances & Signifiers in Level Design

For further information please contact us
Carmen Johann M.A
Research Assistant