VR4VET: Virtual reality in career guidance and counseling
While COVID 19 has brought the need for digitization into even sharper focus, the pandemic also contributed to rising youth unemployment: More than 3 million young people in Europe between the ages of 15 and 24 are currently unable to find a job; the number of people aged 15 to 29 who are not in education, employment or training is as high as 9.6 million across Europe. At the same time, young people who are already in education and training do not always receive adequate information about the career choices available, leading to high dropout rates.
A new approach to career guidance for education and training will be provided by the EU project Virtual Reality for Vocational Education and Training (VR4VET). Led by the Norwegian University of Technology and Natural Sciences (NTNU), the project partners aim to develop digital career guidance methods based on virtual reality (VR). The VR-based tools will enable active and exciting digital exploration of career profiles. In addition to innovation in higher education, vocational education and training, and career counseling, other milestones to be achieved at the end of the project include improved employability of young people and facilitated capacity building in vocational education and training institutions and among career counselors.
The project partners are: BZB Krefeld (Bildungszentren des Baugewerbes e.V.), NTNU Trondheim,
Cologne Game Lab (CGL) of TH Köln, TU Delft and Rotterdam Technology College, NAV Trøndelag and Trøndelag County Council.
The project is funded by the Erasmus+ program of the European Union.
The project runs from 01.01.2022 to 01.01.2025.
Further Information will follow soon.
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