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  • About
    • Institute
    • Faculty & Staff
      • Professors
      • Lecturers & Researchers
      • Contract Lecturers
      • Guest Lecturer
      • Staff
    • Campus Life & Networking
      • Dutch Hour
      • Open Lab
      • Global Game Jam
      • Graduation Ceremony
      • Student Council
  • Study Programs
    • Undergraduate
      • B.A. Digital Games
    • Postgraduate
      • M.A. Digital Games
      • M.A. Game Development & Research
      • M.A. 3D Animation for Film & Games
      • Collaborative PhD Programs
      • The Game Starter Foundry
    • InfoHour
    • APPLICATION
    • Exchange Program
    • Partners
      • Exchange Partners
      • Academic Partners
      • Industry Partners
      • Institutional Partners
      • Friends of CGL e.V.
    • Student Workgroups
    • Student Projects
    • Hall of Fame
    • Alumni
  • Research
    • Research @ CGL
    • Conferences
      • Clash Of Realities
      • SomaFest
      • Young Academics Workshop 2025
      • Young Academics Workshop Game Jam 2025
      • Play!
      • Spiel | Museum: Ein Brückenschlag
    • Research Projects
    • Publications
      • Books
      • Chapters
      • Articles
      • Conference Proceedings
      • In the media
      • Students’ Theses
  • Press
    • News
    • Press Releases
    • Press Coverage
    • Contact
  • Contact
    • Study Programs
    • Research Department
    • Press & PR
    • Maps & Directions
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  • About
    • Institute
    • Faculty & Staff
      • Professors
      • Lecturers & Researchers
      • Contract Lecturers
      • Guest Lecturer
      • Staff
    • Campus Life & Networking
      • Dutch Hour
      • Open Lab
      • Global Game Jam
      • Graduation Ceremony
      • Student Council
Prof. Markus Wiemker
Emily Grace Buck: Working in Kognito – Creating Narrative for Health Simulations
Alexander Carôt
Fabian Erlinghäuser
Gerald Farca – The Video Game Dystopia: Strategies of Persuasion and Player Involvement
Seth Giddings
Imke Fehrmann: “Animation, Social Engagement & Jugaad”
Patrick Gladys: Natural Environment Art – Foliage Creation
Sabine Harrer: Plantations of Play – Colonial Botony in Videogames
Auriea Harvey & Michaël Samyn (Tale of Tales): Video Games are not Games
Celia Hodent: Introduction to UX and cognitive science in game design
Jussi Holopainen: Game Design Research
Job, Joris & Marieke: Storytelling, Character Animation – Finding Weird Ideas
Hartmut Koenitz: Enabling Discourse in the 21st Century – Narrative Representations of Complexity
Lutz Koepnick
Benedikt Kraus: History of E-Sport and current evolutions
Martin Lorber
Arne Ludwig: Virtual Reality
Frans Mäyra: Meaning and Agency in Game Cultures
Sebastian Mittag: Studio Fizbin – Project & Studio Presentation
Bernard Perron
Tom Putzki
Steffen P. Walz: That tricky (But Hopefully Rewarding) Relationship Between Games & The Digital Landscape
Marc Wittmann: Time Perception
Thomas Friedmann
Michael Liebe
Annika Mette
Renate Schmidt
Nicolas Gabrysch
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TH Köln
University of Applied Sciences

Cologne Game Lab
Schanzenstr. 28
51063 Köln – Germany