Which skills are vital to be accepted at CGL?
A very important admission requirement is an applicant’s creative academic qualification. It may demonstrate not only artistic skills and creativity, but also media and computational literacy, problem-solving abilities and a capacity for teamwork. We are well aware that not all applicants can be equally talented in all mentioned areas. We welcome applications from people with a first degree in Film, Games, Media Design, Architecture and so on who want to extend their skill set in 3D and animation. Applicants’ creative academic qualifications are checked in an application procedure. Furthermore, students need a good command of the English language. Applicants’ English language proficiency is checked throughout the application procedure. A formal certificate is not required.
What kind of work samples are required?
Part of the application tasks is to hand in a portfolio. Works from the field of 3D modeling or animation are of particular importance. But we also accept other forms of artistic expression, e.g. 2D models, drawings, photos, motion graphics, movies, games, etc.. The overall goal of the portfolio should be to illustrate your current status as a 3D artist or animator as well as your profile as a (visual) artist.
The work samples can be sent in a PDF document, as a link to a Dropbox or Google Drive folder or an online portfolio, among other options. Analogue works need to be scanned or photographed and sent in digital form.
What are the application tasks and what do they consist of?
Applicants to the MA 3D Animation for Film & Games need to hand in a portfolio, a project idea as well as two written assignments. While the former are meant to give the committee a good impression of the artistic level of each candidate, the latter offer an insight into the analytical skill set.
Which documents do I need for the application form?
Applicants need to upload a CV, a portfolio, and a high school diploma and their Bachelor’s degree. The form also requires applicants to fill in some fields with personal information and to provide a passport photo.
How can I prove my 12 month of professional experience?
Applicants to the MA 3D Animation for Film & Games and the MA Game Development and Research have to prove 12 months of professional experience. In principle, only work experience after the first degree can be recognised. The required practical training period of one year in total can be acquired cumulatively. The period in which it was acquired should be within the last five years before the application date.
Possible positions are permanent employment, temporary employment, self-employment, project work, internships, research assistant and so on.
Relevant fields of work are game development, media design, film, architecture, product design, etc .
To document this work experience, applicants must submit written material. Conceivable are, for example, employment contracts in any form or project documents that allow for a temporal classification.
Are there tuition fees?
Every student has to pay a so called “semester fee” that includes a public transport pass for the whole semester as well as different administrative fees. Currently it is 276,60€ per semester. For more information please visit the TH Website.
Additionally, there is a tuition fee of 1.500 € for EU citizens or 2.500 € for non-EU citizens per semester.
Are there limitations for international applicants?
International applicants need to have their qualifications pre-validated by the German academic service “Uni-Assist” before applying to CGL. Non EU students should be aware of higher tuition fees.
What is Uni-Assist?
If you went to school or have studied outside Germany, you must not only apply to Cologne Game Lab through the form on our website, but also submit a couple of documents to the Uni-Assist service in Berlin (online and in paper form). Uni-Assist verifies the validity of your secondary school leaving certificate and university degree (if applicable) in Germany.
You do not have to wait for an answer from Uni-Assist to apply through our website. Both processes can be done in parallel. Uni-Assist’s application process takes time and it is usually completed after the application deadline is over. Uni-Assist informs the CGL directly if you are allowed to study in Germany or not.
For more detailed information visit the following websites:
If you have any further questions don’t hesitate to contact our International Office.
Can I pre-check if my foreign diploma will be accepted in Germany?
You can pre-check whether your secondary school or university diploma qualifies you for studying in Germany at anabin.kmk.org (in German language).
Choose “Schulabschlüsse mit Hochschulzugang”, your country and then the diploma you have obtained in order to check if and where it enables you to study. If you have studied at a university before, you also need to check whether or not your university is accredited. To check that, choose “Institutionen” on the left, your country and then the university where you studied at. There you should see the university’s “status”. If it says “H+” your university is accredited. “H-” means it is not accredited.
More information on the formal requirements for studying in Germany can be found here.
Where can I find information on scholarships?
The MA 3D Animation for Film & Games is designed as a part-time course. Students are therefore advised to pursue a professional activity. This would also allow them to cover their living costs.
Are CGL’s programs accredited?
Yes. All degrees are accredited by the German Accreditation Council (Akkreditierungsrat) and granted by TH Köln – University of Applied Sciences. BA graduates in “Digital Games” are credited with 210 ECTS, MA graduates in “Digital Games” with 90 ECTS, MA graduates in “Game Development and Research” with 120 ECTS and the MA “3D Animation for Film & Games” with 120 ECTS.
What is my qualification and job profile after graduating from CGL?
The specific cross-media orientation of the degree program “3D Animation for Film & Games” indicates a shift in the reality of the labour market. New technical developments change work processes, create synergies and thus ultimately new job profiles. At the same time, job descriptions, which outline the specific competencies required for a position, vary from company to company. Whilst individual skill sets will vary according to the individual ́s blend of creative and technical skills, graduates from this program will be qualified for various roles in the film and games industry or XR projects, e.g.:
- 3D artist
- 3D Animator
- Character Animator
- Animation Supervisor
- Lead Artist/Art Director