Hero is a heavily story driven, first person action game with a unique rhythm based combat. The game intends to evoke feelings of envy by creating a story where the actions of the player/main character will be confronted with contradictory beliefs presented by the game’s setting and ultimately questioned about the drive of his/her actions.
Tagline Where Destiny Rules
Genre Narrative Action Game
Bogdan Borovlov: Game Programming/ Sound Design
Anna-Lene Richter: Game Design (Narrative)
Florian Erhard: Game Arts (3D)
Taylan Balaban: Game Arts (2D)
Omar Alejandro Ruiz: Game Design (Gameplay) / Game Arts (Pixel Art)